Social games and identity in the hig...
Addison, Michelle.

 

  • Social games and identity in the higher education workplace[electronic resource] :playing with gender, class and emotion /
  • 纪录类型: 书目-电子资源 : Monograph/item
    [NT 15000414] null: 302.3
    [NT 47271] Title/Author: Social games and identity in the higher education workplace : playing with gender, class and emotion // by Michelle Addison.
    作者: Addison, Michelle.
    出版者: London : : Palgrave Macmillan UK :, 2016.
    面页册数: xi, 222 p. : : ill., digital ;; 24 cm.
    Contained By: Springer eBooks
    标题: Social groups.
    标题: Social Sciences.
    标题: Sociology of Work.
    标题: Higher Education.
    标题: Sociology of Education.
    标题: Gender Studies.
    标题: Self and Identity.
    ISBN: 9781137518033
    ISBN: 9781137518026
    [NT 15000228] null: Chapter 1. Social Games -- Chapter 2. What is Work in the 21st Century? -- Chapter 3. The Marketization of the Higher Education Workplace -- Chapter 4. Playing Games in the HE Workplace -- Chapter 5. Knowledge and Embodiment of Femininity at Work -- Chapter 6. Knowledge and Embodiment of Class at Work -- Chapter 7. (Not) 'Fitting In' and Emotion Work -- Chapter 8. Concluding Thoughts.
    [NT 15000229] null: We all play games at work - but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author's analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.
    电子资源: http://dx.doi.org/10.1057/978-1-137-51803-3
评论
Export
[NT 5501410] pickup library
 
 
变更密码
登入