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Polished game development[electronic...
~
Goodwin, Steven.
Polished game development[electronic resource] :from first steps to final release /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
794.8151
書名/作者:
Polished game development : from first steps to final release // by Steven Goodwin.
其他題名:
Learn how to raise your game from programmer art to professional polish
作者:
Goodwin, Steven.
出版者:
Berkeley, CA : : Apress :, 2016.
面頁冊數:
xxi, 259 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Computer games - Programming.
標題:
Computer Science.
標題:
Programming Techniques.
ISBN:
9781484221228
ISBN:
9781484218785
內容註:
1. Introduction to Game Polish -- 2. The Essentials -- 3. Gameplay -- 4. Game Balancing -- 5. User Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final Thoughts -- Appendix A: Space Bounce.
摘要、提要註:
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement the functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. The book also features a complete game, Space Bounce, which is built in stages throughout the book, to explain in practical terms the ideas expressed. This journey is all encompassing as it starts at the design stage, explaining all the design ideas and ramifications, and continues until it's completely deployed on a website, exemplifying the fact that polish goes down to the roots.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-2122-8
Polished game development[electronic resource] :from first steps to final release /
Goodwin, Steven.
Polished game development
from first steps to final release /[electronic resource] :Learn how to raise your game from programmer art to professional polishby Steven Goodwin. - Berkeley, CA :Apress :2016. - xxi, 259 p. :ill., digital ;24 cm.
1. Introduction to Game Polish -- 2. The Essentials -- 3. Gameplay -- 4. Game Balancing -- 5. User Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final Thoughts -- Appendix A: Space Bounce.
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement the functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. The book also features a complete game, Space Bounce, which is built in stages throughout the book, to explain in practical terms the ideas expressed. This journey is all encompassing as it starts at the design stage, explaining all the design ideas and ramifications, and continues until it's completely deployed on a website, exemplifying the fact that polish goes down to the roots.
ISBN: 9781484221228
Standard No.: 10.1007/978-1-4842-2122-8doiSubjects--Topical Terms:
403441
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.8151
Polished game development[electronic resource] :from first steps to final release /
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1. Introduction to Game Polish -- 2. The Essentials -- 3. Gameplay -- 4. Game Balancing -- 5. User Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final Thoughts -- Appendix A: Space Bounce.
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