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Retrogame archeology[electronic reso...
~
Aycock, John.
Retrogame archeology[electronic resource] :exploring old computer games /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
791.8
書名/作者:
Retrogame archeology : exploring old computer games // by John Aycock.
作者:
Aycock, John.
出版者:
Cham : : Springer International Publishing :, 2016.
面頁冊數:
xix, 222 p. : : ill. (some col.), digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Computer games.
標題:
Computer games - History.
標題:
Computer Science.
標題:
Programming Techniques.
標題:
History of Computing.
標題:
Media Research.
標題:
Multimedia Information Systems.
ISBN:
9783319300047
ISBN:
9783319300023
內容註:
Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame.
摘要、提要註:
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
電子資源:
http://dx.doi.org/10.1007/978-3-319-30004-7
Retrogame archeology[electronic resource] :exploring old computer games /
Aycock, John.
Retrogame archeology
exploring old computer games /[electronic resource] :by John Aycock. - Cham :Springer International Publishing :2016. - xix, 222 p. :ill. (some col.), digital ;24 cm.
Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame.
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
ISBN: 9783319300047
Standard No.: 10.1007/978-3-319-30004-7doiSubjects--Topical Terms:
431815
Computer games.
LC Class. No.: GV1469.15
Dewey Class. No.: 791.8
Retrogame archeology[electronic resource] :exploring old computer games /
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