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Beginning Java game development with...
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SpringerLink (Online service)
Beginning Java game development with LibGDX[electronic resource] /
Record Type:
Language materials, printed : Monograph/item
[NT 15000414]:
794.8151
Title/Author:
Beginning Java game development with LibGDX/ by Lee Stemkoski.
Author:
Stemkoski, Lee.
Published:
Berkeley, CA : : Apress :, 2015.
Description:
xvii, 276 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
Subject:
Video games - Programming.
Subject:
Java (Computer program language)
Subject:
Computer Science.
Subject:
Computer Science, general.
ISBN:
9781484215005
ISBN:
9781484215012
[NT 15000228]:
1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX Framework -- 4. Audio and Resource Management -- 5. Advanced UI Design -- 6. Alternative Forms of Input -- 7. Integrating Third-Party Software -- 8. Introduction to 3D Programming -- 9. Taking Your Games Further -- Appendix A: Summary of Java Concepts Needed for This Book.
[NT 15000229]:
This book covers the design and creation of video games using the Java programming language, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS) Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.
Online resource:
http://dx.doi.org/10.1007/978-1-4842-1500-5
Beginning Java game development with LibGDX[electronic resource] /
Stemkoski, Lee.
Beginning Java game development with LibGDX
[electronic resource] /by Lee Stemkoski. - Berkeley, CA :Apress :2015. - xvii, 276 p. :ill., digital ;24 cm.
1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX Framework -- 4. Audio and Resource Management -- 5. Advanced UI Design -- 6. Alternative Forms of Input -- 7. Integrating Third-Party Software -- 8. Introduction to 3D Programming -- 9. Taking Your Games Further -- Appendix A: Summary of Java Concepts Needed for This Book.
This book covers the design and creation of video games using the Java programming language, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS) Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.
ISBN: 9781484215005
Standard No.: 10.1007/978-1-4842-1500-5doiSubjects--Topical Terms:
591327
Video games
--Programming.
LC Class. No.: GV1469.3
Dewey Class. No.: 794.8151
Beginning Java game development with LibGDX[electronic resource] /
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1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX Framework -- 4. Audio and Resource Management -- 5. Advanced UI Design -- 6. Alternative Forms of Input -- 7. Integrating Third-Party Software -- 8. Introduction to 3D Programming -- 9. Taking Your Games Further -- Appendix A: Summary of Java Concepts Needed for This Book.
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This book covers the design and creation of video games using the Java programming language, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS) Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.
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