Describing and studying domain-speci...
Elen, Jan.

 

  • Describing and studying domain-specific serious games[electronic resource] /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 371.337
    書名/作者: Describing and studying domain-specific serious games/ edited by Joke Torbeyns, Erno Lehtinen, Jan Elen.
    其他作者: Lehtinen, Erno.
    出版者: Cham : : Springer International Publishing :, 2015.
    面頁冊數: xi, 259 p. : : ill., digital ;; 24 cm.
    Contained By: Springer eBooks
    標題: Educational games.
    標題: Education.
    標題: Educational Technology.
    標題: Learning & Instruction.
    ISBN: 9783319202761
    ISBN: 9783319202754
    內容註: Part 1: Game descriptions -- Chapter 1 Design of the game "Dudeman & Sidegirl: Operation clean world", a numerical magnitude processing training -- Chapter 2 Description of the educational math game 'Monkey Tales: the museum of Anything' -- Chapter 3 Number Navigation Game (NNG): Design principles and game description -- Chapter 4 'Zeldenrust': a mathematical game-based learning environment for prevocational students -- Chapter 5 Applying motivation theory to the design of game-based learning environments -- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers -- Part 2: Empirical studies on serious games -- Chapter 7 Performance in educational math games: Is it a question of math knowledge? -- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness -- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment -- Chapter 10 Number Navigation Game experience and motivational effects -- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics -- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics -- Chapter 13 Formal and informal learning environments: Using games to support early numeracy -- Index.
    摘要、提要註: This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
    電子資源: http://dx.doi.org/10.1007/978-3-319-20276-1
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