3D math primer for graphics and game...
Dunn, Fletcher.

 

  • 3D math primer for graphics and game development[electronic resource] /
  • レコード種別: 言語・文字資料 (印刷物) : 単行資料
    [NT 15000414] null: 006.6
    タイトル / 著者: 3D math primer for graphics and game development/ Fletcher Dunn, Ian Parberry.
    その他のタイトル: Three-D math primer for graphics and game development
    著者: Dunn, Fletcher.
    その他の著者: Parberry, Ian.
    出版された: Boca Raton, FL : : A K Peters/CRC Press,, ©2011.
    記述: 1 online resource (xxi, 824 p.) : : col. ill.
    主題: Computer graphics.
    主題: Computer games - Programming.
    主題: Computer science - Mathematics.
    国際標準図書番号 (ISBN) : 1439869812 (electronic bk.)
    国際標準図書番号 (ISBN) : 9781439869819 (electronic bk.)
    [NT 15000227] null: Includes bibliographical references and index.
    [NT 15000228] null: 1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
    [NT 15000229] null: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
    電子資源: http://www.crcnetbase.com/doi/book/10.1201/b11152
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http://www.crcnetbase.com/doi/book/10.1201/b11152
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