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国際標準書誌記述(ISBD)
3D math primer for graphics and game...
~
Dunn, Fletcher.
3D math primer for graphics and game development[electronic resource] /
レコード種別:
言語・文字資料 (印刷物) : 単行資料
[NT 15000414] null:
006.6
タイトル / 著者:
3D math primer for graphics and game development/ Fletcher Dunn, Ian Parberry.
その他のタイトル:
Three-D math primer for graphics and game development
著者:
Dunn, Fletcher.
その他の著者:
Parberry, Ian.
出版された:
Boca Raton, FL : : A K Peters/CRC Press,, ©2011.
記述:
1 online resource (xxi, 824 p.) : : col. ill.
主題:
Computer graphics.
主題:
Computer games - Programming.
主題:
Computer science - Mathematics.
国際標準図書番号 (ISBN) :
1439869812 (electronic bk.)
国際標準図書番号 (ISBN) :
9781439869819 (electronic bk.)
[NT 15000227] null:
Includes bibliographical references and index.
[NT 15000228] null:
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
[NT 15000229] null:
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
電子資源:
http://www.crcnetbase.com/doi/book/10.1201/b11152
3D math primer for graphics and game development[electronic resource] /
Dunn, Fletcher.
3D math primer for graphics and game development
[electronic resource] /Three-D math primer for graphics and game developmentFletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton, FL :A K Peters/CRC Press,©2011. - 1 online resource (xxi, 824 p.) :col. ill.
Includes bibliographical references and index.
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
ISBN: 1439869812 (electronic bk.)Subjects--Topical Terms:
172147
Computer graphics.
LC Class. No.: T385 / .D875 2011
Dewey Class. No.: 006.6
3D math primer for graphics and game development[electronic resource] /
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http://www.crcnetbase.com/doi/book/10.1201/b11152
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マルチメディア (複合媒体資料)
マルチメディアファイル
http://www.crcnetbase.com/doi/book/10.1201/b11152
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