語系:
繁體中文
English
日文
簡体中文
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Gender divide and the computer game ...
~
Boggs, Jan, (1959-)
Gender divide and the computer game industry /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
331.4/87948
書名/作者:
Gender divide and the computer game industry // by Julie Prescott and Jan Boggs.
作者:
Prescott, Julie,
其他作者:
Boggs, Jan,
出版者:
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., USA) : : IGI Global,, [2014]
面頁冊數:
1 online resource (301 pages) : : ill.
標題:
Video games industry - Social aspects.
標題:
Video games - Social aspects.
標題:
Women computer industry employees.
標題:
Sex discrimination in employment.
ISBN:
9781466645356 (ebook)
ISBN:
9781466645349 (hbk.)
書目註:
Includes bibliographical references and index.
內容註:
Introduction: why the gender divide in computer games is an important and timely issue -- The computer game industry, market, and culture -- Games and society: can games make a better world? -- Play preferences and the gendering of gaming -- Representation, image, and identity -- Game workers and the gender divide in the production of computer games -- The experience of women game developers -- Issues career women face -- Reflections for the future -- Final thoughts and concluding comments.
摘要、提要註:
"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-4534-9
Gender divide and the computer game industry /
Prescott, Julie,1975-
Gender divide and the computer game industry /
by Julie Prescott and Jan Boggs. - Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., USA) :IGI Global,[2014] - 1 online resource (301 pages) :ill.
Includes bibliographical references and index.
Introduction: why the gender divide in computer games is an important and timely issue -- The computer game industry, market, and culture -- Games and society: can games make a better world? -- Play preferences and the gendering of gaming -- Representation, image, and identity -- Game workers and the gender divide in the production of computer games -- The experience of women game developers -- Issues career women face -- Reflections for the future -- Final thoughts and concluding comments.
Restricted to subscribers or individual electronic text purchasers.
"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466645356 (ebook)
LCCN: 2013020690Subjects--Topical Terms:
571122
Video games industry
--Social aspects.
LC Class. No.: HD9993.E452 / P74 2014e
Dewey Class. No.: 331.4/87948
Gender divide and the computer game industry /
LDR
:01761nam a2200277 i 4500
001
408482
005
19991204145636.0
008
141226s2014 pau fob 001 0 eng d
010
$a
2013020690
020
$a
9781466645356 (ebook)
020
$a
9781466645349 (hbk.)
035
$a
(CaBNVSL)gtp00558033
035
$a
(OCoLC)867303540
035
$a
00000211
040
$a
CaBNVSL
$b
eng
$e
rda
$c
CaBNVSL
$d
CaBNVSL
050
4
$a
HD9993.E452
$b
P74 2014e
082
0 4
$a
331.4/87948
$2
23
100
1
$a
Prescott, Julie,
$d
1975-
$e
editor.
$3
571118
245
1 0
$a
Gender divide and the computer game industry /
$c
by Julie Prescott and Jan Boggs.
260
$a
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., USA) :
$b
IGI Global,
$c
[2014]
300
$a
1 online resource (301 pages) :
$b
ill.
504
$a
Includes bibliographical references and index.
505
0
$a
Introduction: why the gender divide in computer games is an important and timely issue -- The computer game industry, market, and culture -- Games and society: can games make a better world? -- Play preferences and the gendering of gaming -- Representation, image, and identity -- Game workers and the gender divide in the production of computer games -- The experience of women game developers -- Issues career women face -- Reflections for the future -- Final thoughts and concluding comments.
506
$a
Restricted to subscribers or individual electronic text purchasers.
520
3
$a
"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.
530
$a
Also available in print.
538
$a
Mode of access: World Wide Web.
650
0
$a
Video games industry
$x
Social aspects.
$3
571122
650
0
$a
Video games
$x
Social aspects.
$3
371330
650
0
$a
Women computer industry employees.
$3
571123
650
0
$a
Sex discrimination in employment.
$3
340788
700
1
$a
Boggs, Jan,
$d
1959-
$e
author.
$3
571121
856
4 1
$3
Chapter PDFs via platform:
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-4534-9
筆 0 讀者評論
多媒體
多媒體檔案
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-4534-9
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入