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Basics of game design[electronic res...
~
Moore, Michael E.
Basics of game design[electronic resource] /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
794.8/1536
書名/作者:
Basics of game design/ Michael E. Moore.
作者:
Moore, Michael E.
出版者:
Boca Raton : : A K Peters/CRC Press,, c2011.
面頁冊數:
1 online resource (xv, 375 p.) : : col. ill., col. maps.
附註:
Includes index.
標題:
Computer games - Design.
標題:
Computer games - Programming.
標題:
Video games - Design.
ISBN:
9781439867761 (electronic bk.)
ISBN:
1439867763 (electronic bk.)
摘要、提要註:
This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included. Features include: Covers the mechanics behind creating data-driven games, including role-playing and real-time strategy games; Explains how to design the data sets used to resolve game play; Offers recommendations on developing stories, building maps and levels, and designing the GUI; Provides many real examples and practical details, including screenshots of games.
電子資源:
http://www.crcnetbase.com/isbn/978-1-56881-433-9
Basics of game design[electronic resource] /
Moore, Michael E.
Basics of game design
[electronic resource] /Michael E. Moore. - Boca Raton :A K Peters/CRC Press,c2011. - 1 online resource (xv, 375 p.) :col. ill., col. maps.
Includes index.
This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included. Features include: Covers the mechanics behind creating data-driven games, including role-playing and real-time strategy games; Explains how to design the data sets used to resolve game play; Offers recommendations on developing stories, building maps and levels, and designing the GUI; Provides many real examples and practical details, including screenshots of games.
ISBN: 9781439867761 (electronic bk.)Subjects--Topical Terms:
403485
Computer games
--Design.Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: QA76.76.C672 / M6158 2011eb
Dewey Class. No.: 794.8/1536
Basics of game design[electronic resource] /
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This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included. Features include: Covers the mechanics behind creating data-driven games, including role-playing and real-time strategy games; Explains how to design the data sets used to resolve game play; Offers recommendations on developing stories, building maps and levels, and designing the GUI; Provides many real examples and practical details, including screenshots of games.
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