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Violent video game effects on childr...
~
Anderson, Craig Alan, (1952-)
Violent video game effects on children and adolescents[electronic resource] :theory, research, and public policy /
Record Type:
Language materials, printed : Monograph/item
[NT 15000414]:
302.2'31
Title/Author:
Violent video game effects on children and adolescents : theory, research, and public policy // Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
Author:
Anderson, Craig Alan,
other author:
Gentile, Douglas A.,
Published:
Oxford : : Oxford University Press,, c2007.
Description:
1 online resource (viii, 190 p.) : : ill.
Subject:
Video games and children.
Subject:
Video games and teenagers.
Subject:
Violence in mass media.
Subject:
Children and violence.
Subject:
Youth and violence.
Subject:
Aggressiveness in children.
Subject:
Aggressiveness in adolescence.
ISBN:
9780199893393 (ebook) :
ISBN:
019989339X (ebook) :
[NT 15000227]:
Includes bibliographical references and index.
[NT 15000229]:
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.
Online resource:
http://dx.doi.org/10.1093/acprof
:oso/9780195309836.001.0001
Violent video game effects on children and adolescents[electronic resource] :theory, research, and public policy /
Anderson, Craig Alan,1952-
Violent video game effects on children and adolescents
theory, research, and public policy /[electronic resource] :Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. - Oxford :Oxford University Press,c2007. - 1 online resource (viii, 190 p.) :ill.
Includes bibliographical references and index.
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.
ISBN: 9780199893393 (ebook) :No priceSubjects--Topical Terms:
485436
Video games and children.
LC Class. No.: HQ784.V53
Dewey Class. No.: 302.2'31
Violent video game effects on children and adolescents[electronic resource] :theory, research, and public policy /
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[electronic resource] :
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theory, research, and public policy /
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Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
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Includes bibliographical references and index.
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http://dx.doi.org/10.1093/acprof:oso/9780195309836.001.0001
based on 0 review(s)
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http://dx.doi.org/10.1093/acprof:oso/9780195309836.001.0001
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