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Psycho-spiritual components in Multi...
~
Loyola University Maryland.
Psycho-spiritual components in Multiplayer Online First Person Shooter Xbox videogaming.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
書名/作者:
Psycho-spiritual components in Multiplayer Online First Person Shooter Xbox videogaming.
作者:
McGinnis, Carol Z. A. Salisbury.
面頁冊數:
230 p.
附註:
Source: Dissertation Abstracts International, Volume: 71-09, Section: B, page: 5820.
Contained By:
Dissertation Abstracts International71-09B.
標題:
Sociology, Theory and Methods.
標題:
Multimedia Communications.
標題:
Psychology, Counseling.
標題:
Web Studies.
標題:
Spirituality.
標題:
Recreation.
ISBN:
9781124201443
摘要、提要註:
This qualitative research identified psycho-spiritual components in the phenomenology of Xbox home console Multi-Player Online First-Person Shooter (MOFPS) videogaming for 15 young adults between the ages of 18 and 23. Seven themes of Fun and Relaxing, Authenticity in a Virtual World, Safe Adult Place to Anger, Talking as Important, Gender Issues, Participant Beliefs, and Potential for Addiction were identified and evaluated for converging sub-themes and implications in pastoral counseling. A brief history of the use of technology resulted in a list of predominate elements that also apply to MOFPS videogaming. Both positive and negative psycho-spiritual components were also determined. Overall, the participants of this study perceived MOFPS videogaming as a fun and social means for adult entertainment that was practical, economical, and safe. The use of voice over headset in MOFPS videogaming was indicated as integral to the enhanced level of interpersonal trust, knowing, community, and verbal communication, which included angry and non-angry cursing. Negative implications included the use of negative talk, the potential for addiction, self-muting for women, and the substitution of this virtual community for offline fellowship.
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3421137
Psycho-spiritual components in Multiplayer Online First Person Shooter Xbox videogaming.
McGinnis, Carol Z. A. Salisbury.
Psycho-spiritual components in Multiplayer Online First Person Shooter Xbox videogaming.
- 230 p.
Source: Dissertation Abstracts International, Volume: 71-09, Section: B, page: 5820.
Thesis (Ph.D.)--Loyola University Maryland, 2010.
This qualitative research identified psycho-spiritual components in the phenomenology of Xbox home console Multi-Player Online First-Person Shooter (MOFPS) videogaming for 15 young adults between the ages of 18 and 23. Seven themes of Fun and Relaxing, Authenticity in a Virtual World, Safe Adult Place to Anger, Talking as Important, Gender Issues, Participant Beliefs, and Potential for Addiction were identified and evaluated for converging sub-themes and implications in pastoral counseling. A brief history of the use of technology resulted in a list of predominate elements that also apply to MOFPS videogaming. Both positive and negative psycho-spiritual components were also determined. Overall, the participants of this study perceived MOFPS videogaming as a fun and social means for adult entertainment that was practical, economical, and safe. The use of voice over headset in MOFPS videogaming was indicated as integral to the enhanced level of interpersonal trust, knowing, community, and verbal communication, which included angry and non-angry cursing. Negative implications included the use of negative talk, the potential for addiction, self-muting for women, and the substitution of this virtual community for offline fellowship.
ISBN: 9781124201443Subjects--Topical Terms:
423350
Sociology, Theory and Methods.
Psycho-spiritual components in Multiplayer Online First Person Shooter Xbox videogaming.
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This qualitative research identified psycho-spiritual components in the phenomenology of Xbox home console Multi-Player Online First-Person Shooter (MOFPS) videogaming for 15 young adults between the ages of 18 and 23. Seven themes of Fun and Relaxing, Authenticity in a Virtual World, Safe Adult Place to Anger, Talking as Important, Gender Issues, Participant Beliefs, and Potential for Addiction were identified and evaluated for converging sub-themes and implications in pastoral counseling. A brief history of the use of technology resulted in a list of predominate elements that also apply to MOFPS videogaming. Both positive and negative psycho-spiritual components were also determined. Overall, the participants of this study perceived MOFPS videogaming as a fun and social means for adult entertainment that was practical, economical, and safe. The use of voice over headset in MOFPS videogaming was indicated as integral to the enhanced level of interpersonal trust, knowing, community, and verbal communication, which included angry and non-angry cursing. Negative implications included the use of negative talk, the potential for addiction, self-muting for women, and the substitution of this virtual community for offline fellowship.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3421137
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