Cinematic game secrets for creative ...
Newman, Rich.

 

  • Cinematic game secrets for creative directors and producers[electronic resource] :inspired techniques from industry legends /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 794.8/1536
    書名/作者: Cinematic game secrets for creative directors and producers : inspired techniques from industry legends // Rich Newman.
    作者: Newman, Rich.
    出版者: Amsterdam ; : Focal Press/Elsevier,, c2009.
    面頁冊數: 1 online resource (xii, 230 p.) : : col. ill.
    標題: Video games - Design.
    標題: Cinematography - Special effects.
    標題: Video games - Design. Cinematography
    標題: Sport & Recreation.
    標題: GAMES - Video & Electronic.
    ISBN: 9780240810713
    ISBN: 0240810716
    ISBN: 9780080928050 (electronic bk.)
    ISBN: 0080928056 (electronic bk.)
    書目註: Includes bibliographical references (p. 221-222) and index.
    內容註: Cinematography for Games -- Brief Outline -- Introduction: What is Cinematic? -- Part 1: Cinematic Primer -- Chapter 1: The Production Process -- Chapter 2: Understanding Pre-Production -- Chapter 3: Production in the Game Industry -- Chapter 4: Post Production -- Part 2: Incorporating Cinematic Skills -- Chapter 5: Writer -- Chapter 6: Storyboard and Concept Art -- Chapter 7: Cinematography for Games -- Chapter 8: Producer -- Chapter 9: Casting -- Chapter 10: Directing -- Chapter 11: Sound Design -- Part 3: Creating Your Own Cinematic Project -- Chapter 12: Getting Started -- Chapter 13: The Game Business -- Chapter 14: Legal Issues -- Postmortem: Summing it All Up -- Appendix A: Extras -- Glossary -- Index.
    摘要、提要註: Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production. Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games). --Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies. --With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary-like quality. --Interviews, case studies, and helpful glossary of terms all included.
    電子資源: http://www.sciencedirect.com/science/book/9780240810713
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