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国際標準書誌記述(ISBD)
3D game textures[electronic resource...
~
Ahearn, Luke.
3D game textures[electronic resource] :create professional game art using Photoshop /
レコード種別:
言語・文字資料 (印刷物) : 単行資料
[NT 15000414] null:
794.8/16693
タイトル / 著者:
3D game textures : create professional game art using Photoshop // Luke Ahearn.
著者:
Ahearn, Luke.
出版された:
Amsterdam ; : Focal Press/Elsevier,, c2009.
記述:
xvi, 403 p. : : col. ill. ;; 25 cm. + + 1 CD-ROM (4 3/4 in.)
注記:
Includes index.
主題:
Computer games - Programming.
主題:
Computer graphics.
国際標準図書番号 (ISBN) :
9780240811482
国際標準図書番号 (ISBN) :
0240811488
[NT 15000228] null:
3D Game Textures, 2nd Edition: CHANGES/UPDATES in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop; Additions and updates for the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding the creation of textures using overlays and source photos; Adding the paint fill project; Adding creating a specular map; Adding detailed maps for a control panel and the illumination maps; Updating the brick tutorial; Adding coverage of Urban exteriors - higher poly and multiple texture layers; Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment; Introducing the hand creation of some assets. -- PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- ---------------------- -- Chapter 1 -- A Basic (Game) Art Education -- WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop. -- Chapter 2 -- A Brief Orientation To Computer Graphic Technology -- WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and additions -- Chapter 3 -- A Quick Overview of Photoshop for Game Artists -- WHAT'S CHANGING IN THE 2ND EDITION: CH 3 - Additions and updates for the latest version of PS. -- Chapter 4 -- Prepping For Texture Creation -- WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and additions -- Chapter 5 -- The Sci-Fi Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial, Add the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.); detailed maps for a control panel and the illumination maps. -- Chapter 6 -- Urban Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers. -- Chapter 7 -- The Fantasy Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map -- Chapter 8 -- The Outdoor Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets. -- Chapter 9 -- Game Effects -- MORE OF WHAT'S CHANGING IN THE 2ND EDITION: -- ---------------------------------------- -- New Chapter -- Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- Exterior -- The Concept Sketch -- Breaking Out The Materials In The Scene -- Bricks and cinder blocks -- Windows and shutters -- Wood -- Concrete -- Metal -- Breaking Out the Details -- The Complete Scene --.
[NT 15000229] null:
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images. * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers * Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place! * Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide.
電子資源:
An electronic book accessible through the World Wide Web; click for information
3D game textures[electronic resource] :create professional game art using Photoshop /
Ahearn, Luke.
3D game textures
create professional game art using Photoshop /[electronic resource] :Luke Ahearn. - 2nd ed. - Amsterdam ;Focal Press/Elsevier,c2009. - xvi, 403 p. :col. ill. ;25 cm. +1 CD-ROM (4 3/4 in.)
Includes index.
3D Game Textures, 2nd Edition: CHANGES/UPDATES in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop; Additions and updates for the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding the creation of textures using overlays and source photos; Adding the paint fill project; Adding creating a specular map; Adding detailed maps for a control panel and the illumination maps; Updating the brick tutorial; Adding coverage of Urban exteriors - higher poly and multiple texture layers; Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment; Introducing the hand creation of some assets. -- PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- ---------------------- -- Chapter 1 -- A Basic (Game) Art Education -- WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop. -- Chapter 2 -- A Brief Orientation To Computer Graphic Technology -- WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and additions -- Chapter 3 -- A Quick Overview of Photoshop for Game Artists -- WHAT'S CHANGING IN THE 2ND EDITION: CH 3 - Additions and updates for the latest version of PS. -- Chapter 4 -- Prepping For Texture Creation -- WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and additions -- Chapter 5 -- The Sci-Fi Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial, Add the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.); detailed maps for a control panel and the illumination maps. -- Chapter 6 -- Urban Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers. -- Chapter 7 -- The Fantasy Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map -- Chapter 8 -- The Outdoor Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets. -- Chapter 9 -- Game Effects -- MORE OF WHAT'S CHANGING IN THE 2ND EDITION: -- ---------------------------------------- -- New Chapter -- Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- Exterior -- The Concept Sketch -- Breaking Out The Materials In The Scene -- Bricks and cinder blocks -- Windows and shutters -- Wood -- Concrete -- Metal -- Breaking Out the Details -- The Complete Scene --.
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images. * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers * Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place! * Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 9780240811482
Source: 158405:158576Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Uniform Titles:
Adobe Photoshop.
Subjects--Topical Terms:
403441
Computer games
--Programming.Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: QA76.76.C672 / A42154 2009
Dewey Class. No.: 794.8/16693
3D game textures[electronic resource] :create professional game art using Photoshop /
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Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images. * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers * Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place! * Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide.
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