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Situational game design[electronic r...
~
Upton, Brian, (1964-)
Situational game design[electronic resource] /
Record Type:
Electronic resources : Monograph/item
[NT 15000414]:
794.8/1536
Title/Author:
Situational game design/ Brian Upton.
Author:
Upton, Brian,
Published:
Boca Raton, FL : : CRC Press,, c2018.
Description:
1 online resource : : ill.
Notes:
"An A K Peters book"--Title page.
Subject:
Video games - Authorship.
Subject:
Computer games - Design.
Subject:
Games - Psychological aspects.
Subject:
Game theory.
Subject:
Situation (Philosophy)
ISBN:
9781315398020
ISBN:
1315398028
ISBN:
9781315398013
ISBN:
131539801X
[NT 15000229]:
"Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms."--Provided by publisher.
Online resource:
https://
www.taylorfrancis.com/books/9781315398020
Situational game design[electronic resource] /
Upton, Brian,1964-
Situational game design
[electronic resource] /Brian Upton. - 1st ed. - Boca Raton, FL :CRC Press,c2018. - 1 online resource :ill.
"An A K Peters book"--Title page.
"Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms."--Provided by publisher.
ISBN: 9781315398020Subjects--Topical Terms:
405756
Video games
--Authorship.
LC Class. No.: GV1469.34.A97
Dewey Class. No.: 794.8/1536
Situational game design[electronic resource] /
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[electronic resource] /
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Brian Upton.
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1st ed.
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Boca Raton, FL :
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CRC Press,
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c2018.
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1 online resource :
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ill.
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"An A K Peters book"--Title page.
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"Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms."--Provided by publisher.
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Description based on print version record.
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Video games
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Authorship.
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Computer games
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Design.
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Games
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Psychological aspects.
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Game theory.
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Situation (Philosophy)
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https://www.taylorfrancis.com/books/9781315398020
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