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Reverse design[electronic resource] ...
~
Holleman, Patrick.
Reverse design[electronic resource] :Final Fantasy VII /
Record Type:
Electronic resources : Monograph/item
[NT 15000414]:
794.8
Title/Author:
Reverse design : Final Fantasy VII // Patrick Holleman.
remainder title:
Final Fantasy VII
Author:
Holleman, Patrick.
Published:
Boca Raton, FL : : CRC Press,, c2019.
Description:
1 online resource (180 p.) : : ill.
Subject:
Video games - Design.
Subject:
Fantasy games - Design.
ISBN:
9780429450716
[NT 15000227]:
Includes bibliographical references (p. 159-162) and index.
[NT 15000229]:
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game: How latter-day critics have misunderstood the artistic goals of Final Fantasy VII How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game.
Online resource:
https://
www.taylorfrancis.com/books/9780429450716
Reverse design[electronic resource] :Final Fantasy VII /
Holleman, Patrick.
Reverse design
Final Fantasy VII /[electronic resource] :Final Fantasy VIIPatrick Holleman. - 1st ed. - Boca Raton, FL :CRC Press,c2019. - 1 online resource (180 p.) :ill. - Reverse design series. - Reverse design series.
Includes bibliographical references (p. 159-162) and index.
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game: How latter-day critics have misunderstood the artistic goals of Final Fantasy VII How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game.
ISBN: 9780429450716Subjects--Topical Terms:
404986
Video games
--Design.
LC Class. No.: GV1469.35 / .F4 2019
Dewey Class. No.: 794.8
Reverse design[electronic resource] :Final Fantasy VII /
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ill.
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Includes bibliographical references (p. 159-162) and index.
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The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game: How latter-day critics have misunderstood the artistic goals of Final Fantasy VII How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game.
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https://www.taylorfrancis.com/books/9780429450716
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