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Scratch by example[electronic resour...
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Scratch by example[electronic resource] :programming for all ages /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
005.1
書名/作者:
Scratch by example : programming for all ages // by Eduardo A. Vlieg.
作者:
Vlieg, Eduardo A.
出版者:
Berkeley, CA : : Apress :, 2016.
面頁冊數:
xxiv, 364 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Computer programming.
標題:
Computer Science.
標題:
Programming Languages, Compilers, Interpreters.
標題:
Programming Techniques.
標題:
Input/Output and Data Communications.
ISBN:
9781484219461
ISBN:
9781484219454
內容註:
Introduction -- Part I: Learning the Basics -- 1. Getting to Know the Scratch Interface -- 2. Meet the Cat -- 3. Make the Cat Move -- 4. Make the Cat Draw -- 5. The Playful Cat -- 6. The Noisy Cat -- Part II: Becoming a Programmer -- 7. Advanced Concepts -- 8. Variables -- 9. Lists -- 10. Webcam Interaction -- 11. Broadcast Interaction -- 12. Create Your Own Blocks -- 13. Answers -- 14. Conclusion.
摘要、提要註:
This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: Imparts a thorough understanding of the Scratch interface. Shows how to create a range of Scratch projects, including simple games. Builds a solid foundation for future programming in other languages.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-1946-1
Scratch by example[electronic resource] :programming for all ages /
Vlieg, Eduardo A.
Scratch by example
programming for all ages /[electronic resource] :by Eduardo A. Vlieg. - Berkeley, CA :Apress :2016. - xxiv, 364 p. :ill., digital ;24 cm.
Introduction -- Part I: Learning the Basics -- 1. Getting to Know the Scratch Interface -- 2. Meet the Cat -- 3. Make the Cat Move -- 4. Make the Cat Draw -- 5. The Playful Cat -- 6. The Noisy Cat -- Part II: Becoming a Programmer -- 7. Advanced Concepts -- 8. Variables -- 9. Lists -- 10. Webcam Interaction -- 11. Broadcast Interaction -- 12. Create Your Own Blocks -- 13. Answers -- 14. Conclusion.
This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: Imparts a thorough understanding of the Scratch interface. Shows how to create a range of Scratch projects, including simple games. Builds a solid foundation for future programming in other languages.
ISBN: 9781484219461
Standard No.: 10.1007/978-1-4842-1946-1doiSubjects--Uniform Titles:
Scratch (Electronic resource)
Subjects--Topical Terms:
179920
Computer programming.
LC Class. No.: QA76.6
Dewey Class. No.: 005.1
Scratch by example[electronic resource] :programming for all ages /
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Introduction -- Part I: Learning the Basics -- 1. Getting to Know the Scratch Interface -- 2. Meet the Cat -- 3. Make the Cat Move -- 4. Make the Cat Draw -- 5. The Playful Cat -- 6. The Noisy Cat -- Part II: Becoming a Programmer -- 7. Advanced Concepts -- 8. Variables -- 9. Lists -- 10. Webcam Interaction -- 11. Broadcast Interaction -- 12. Create Your Own Blocks -- 13. Answers -- 14. Conclusion.
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This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: Imparts a thorough understanding of the Scratch interface. Shows how to create a range of Scratch projects, including simple games. Builds a solid foundation for future programming in other languages.
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