Handbook of research on holistic per...
Brendryen, Håvar, (1973-)

 

  • Handbook of research on holistic perspectives in gamification for clinical practice[electronic resource] /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 610.285
    書名/作者: Handbook of research on holistic perspectives in gamification for clinical practice/ Daniel Novak, Bengisu Tulu and Håvar Brendryen editors.
    其他作者: Novak, Daniel,
    面頁冊數: PDFs (636 pages) : : illustrations.
    標題: Telecommunication in medicine.
    標題: Medical rehabilitation.
    標題: Information storage and retrieval systems - Medicine.
    標題: Medical informatics.
    標題: Games, Recreational.
    標題: Patient Compliance.
    標題: Rehabilitation.
    標題: Self Care.
    ISBN: 9781466695238
    書目註: Includes bibliographical references and index.
    內容註: Ethical challenges in online health games / Matthieu J. Guitton -- Change through experience: how experiential play and emotional engagement drive health game success / Georges Elias Khalil -- Gamification and health literacy / Badia Faddoul -- Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment / Deborah Richards, Patrina H.Y. Caldwell -- Gamification: applications for health promotion and health information technology engagement / Hannah R. Marston, Amanda K Hall -- Guidelines for designing effective games as clinical interventions: mechanics, dynamics, aesthetics, and outcomes (MDAO) framework / Heather Browning -- Gamification in rehabilitation: finding the "just-right-challenge" / Rachel Proffitt -- The role of gamification and evolutionary computation in the provision of self-guided speech therapy / Conor Higgins -- Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation / Jamie Taylor, Kevin Curran -- Gamified cognitive training to prevent cognitive decline / Musian Daniele, Antonio Ascolese -- Buddy up for exergames: how group dynamics principles can be applied to active health games / Alison Ede, Samuel Thomas Forlenza, Deborah L. Feltz -- Online social exergames for seniors: a pillar of gamification for clinical practice / Stathis Th. Konstantinidis [and 5 others] --
    摘要、提要註: "This book reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level"--Provided by publisher.
    電子資源: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-9522-1
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