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Make a 2D RPG in a weekend[electroni...
~
Perez, Darrin.
Make a 2D RPG in a weekend[electronic resource] :with RPG Maker MV /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
793.93251
書名/作者:
Make a 2D RPG in a weekend : with RPG Maker MV // by Darrin Perez.
作者:
Perez, Darrin.
出版者:
Berkeley, CA : : Apress :, 2015.
面頁冊數:
xxii, 241 p. : : ill., digital ;; 24 cm.
Contained By:
Springer eBooks
標題:
Electronic games - Design.
標題:
Electronic games - Programming.
標題:
Fantasy games.
標題:
Computer Science.
標題:
Programming Techniques.
標題:
Programming Languages, Compilers, Interpreters.
ISBN:
9781484217931
ISBN:
9781484217924
內容註:
Chapter 1: Laying Out the Framework -- Chapter 2: The Characters of our Game -- Chapter 3: The Upper Catacombs of Eagle's Crossing -- Chapter 4: Populating Eagle's Crossing -- Chapter 5: The Lower Catacombs of Eagle's Crossing -- Chapter 6: The Caves -- Chapter 7: The Pixie's Forest (West) -- Chapter 8: The Pixie's Forest (East) -- Chapter 9: The Ancient Temple -- Chapter 10: What Comes Next -- Chapter 11: Appendix.
摘要、提要註:
Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player's character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV.
電子資源:
http://dx.doi.org/10.1007/978-1-4842-1793-1
Make a 2D RPG in a weekend[electronic resource] :with RPG Maker MV /
Perez, Darrin.
Make a 2D RPG in a weekend
with RPG Maker MV /[electronic resource] :by Darrin Perez. - 2nd ed. - Berkeley, CA :Apress :2015. - xxii, 241 p. :ill., digital ;24 cm.
Chapter 1: Laying Out the Framework -- Chapter 2: The Characters of our Game -- Chapter 3: The Upper Catacombs of Eagle's Crossing -- Chapter 4: Populating Eagle's Crossing -- Chapter 5: The Lower Catacombs of Eagle's Crossing -- Chapter 6: The Caves -- Chapter 7: The Pixie's Forest (West) -- Chapter 8: The Pixie's Forest (East) -- Chapter 9: The Ancient Temple -- Chapter 10: What Comes Next -- Chapter 11: Appendix.
Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player's character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV.
ISBN: 9781484217931
Standard No.: 10.1007/978-1-4842-1793-1doiSubjects--Topical Terms:
636496
Electronic games
--Design.
LC Class. No.: GV1469.3
Dewey Class. No.: 793.93251
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Chapter 1: Laying Out the Framework -- Chapter 2: The Characters of our Game -- Chapter 3: The Upper Catacombs of Eagle's Crossing -- Chapter 4: Populating Eagle's Crossing -- Chapter 5: The Lower Catacombs of Eagle's Crossing -- Chapter 6: The Caves -- Chapter 7: The Pixie's Forest (West) -- Chapter 8: The Pixie's Forest (East) -- Chapter 9: The Ancient Temple -- Chapter 10: What Comes Next -- Chapter 11: Appendix.
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Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player's character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV.
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