Design for teaching and learning in ...
Clark Conference ((2005 :)

 

  • Design for teaching and learning in a networked world[electronic resource] :10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015 : proceedings /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 371.33
    書名/作者: Design for teaching and learning in a networked world : 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015 : proceedings // edited by Grainne Conole ... [et al.].
    其他題名: EC-TEL 2015
    其他作者: Conole, Grainne.
    團體作者: Clark Conference
    出版者: Cham : : Springer International Publishing :, 2015.
    面頁冊數: xx, 649 p. : : ill., digital ;; 24 cm.
    Contained By: Springer eBooks
    標題: Educational technology
    標題: Education - Case studies. - Effect of technological innovations on
    標題: Web-based instruction
    標題: Computer Science.
    標題: Computers and Education.
    標題: Information Systems Applications (incl. Internet)
    標題: User Interfaces and Human Computer Interaction.
    標題: Information Storage and Retrieval.
    ISBN: 9783319242583
    ISBN: 9783319242576
    內容註: Blended learning -- Self-regulated and self directed learning -- Reflective learning -- Intelligent learning systems -- Learning communities -- Learning design -- Learning analytics -- Learning assessment -- Personalization and adaptation -- Serious games -- Social media -- Massive open online courses (MOOCs)- Schools of the future.
    摘要、提要註: This book constitutes the refereed proceedings of the 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, held in Toledo, Spain, in September 2015. The 27 full papers, 19 short papers, 9 demo papers and 23 posters were carefully reviewed and selected from 176 submissions. They address topics such as blended learning; self-regulated and self directed learning; reflective learning; intelligent learning systems; learning communities; learning design; learning analytics; learning assessment; personalization and adaptation; serious games; social media; massive open online courses (MOOCs); schools of the future.
    電子資源: http://dx.doi.org/10.1007/978-3-319-24258-3
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