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Graphics shaders[electronic resource...
~
Bailey, Michael (1953-)
Graphics shaders[electronic resource] :theory and practice /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
杜威分類號:
006.6/6
書名/作者:
Graphics shaders : theory and practice // Mike Bailey, Steve Cunningham.
作者:
Bailey, Michael
其他作者:
Cunningham, Steve.
出版者:
Boca Raton, FL : : CRC Press,, c2011.
面頁冊數:
1 online resource (xxviii, 490 p.) : : ill.
標題:
Computer graphics.
標題:
Three-dimensional display systems.
ISBN:
9781439867754
ISBN:
1439867755
書目註:
Includes bibliographical references and index.
內容註:
The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun.
摘要、提要註:
"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."--
電子資源:
http://www.crcnetbase.com/isbn/9781439867754
Graphics shaders[electronic resource] :theory and practice /
Bailey, Michael1953-
Graphics shaders
theory and practice /[electronic resource] :Mike Bailey, Steve Cunningham. - 2nd ed. - Boca Raton, FL :CRC Press,c2011. - 1 online resource (xxviii, 490 p.) :ill.
Includes bibliographical references and index.
The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun.
"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."--
ISBN: 9781439867754Subjects--Uniform Titles:
OpenGL.
Subjects--Topical Terms:
172147
Computer graphics.
Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: T385 / .B3455 2012eb
Dewey Class. No.: 006.6/6
Graphics shaders[electronic resource] :theory and practice /
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theory and practice /
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http://www.crcnetbase.com/isbn/9781439867754
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