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国際標準書誌記述(ISBD)
Design thinking for visual communica...
~
Ambrose, Gavin.
Design thinking for visual communication /
レコード種別:
言語・文字資料 (印刷物) : 単行資料
[NT 15000414] null:
741.6
タイトル / 著者:
Design thinking for visual communication // Gavin Ambrose and Paul Harris.
著者:
Ambrose, Gavin.
その他の著者:
Harris, Paul,
出版された:
London ; : Fairchild Books,, c2015.
記述:
192 p. : : ill. (chiefly col.), col. map ;; 23 cm.
注記:
Includes index.
主題:
Graphic design (Typography)
主題:
Communication in design.
主題:
Design
主題:
Graphic arts.
国際標準図書番号 (ISBN) :
9781472572714 (pbk.) :
国際標準図書番号 (ISBN) :
1472572718 (pbk.)
[NT 15000228] null:
Machine generated contents note: -- IntroductionChapter one: Stages of ThinkingThe design process; Stage one - Define; Stage two - Research; Stage three - Ideate; Stage four - Prototype; Stage five - Select; Stage six - Implement; Stage seven - Learn; Industry view: NB Studio. Chapter two: ResearchIdentifying drivers; Information gathering; Target groups; Samples and feedback; Industry view: Tanner Christensen.Chapter three: Idea GenerationBasic design directions; Questions and answers; Themes of thinking; Inspiration and references; Brainstorming; Value; Inclusion; Sketching; Industry view: Planning Unit.Chapter four: RefinementThinking in images; Thinking in signs; Appropriation; Humor; Personification; Visual metaphors; Modification; Thinking in words; Type 'faces'; Thinking in shapes; Thinking in color; Thinking in technology; Industry view: Lavernia & CienfuegosChapter five: PrototypingDeveloping designs; 'Types' of prototype; Vocabulary; What do do if you get stuck; Industry view: Second Story.Chapter six: ImplementationFormat; Materials; Finishing; Media; Scale; Series/Continuity; Industry view: Design is Play.ExercisesGlossaryIndex.
[NT 15000229] null:
"How do you start a design project? How can you generate ideas and concepts in response to a design brief? How do other designers do it? This book will answer all these questions and more. Now in its second edition, the highly popular Design Thinking for Visual Communication identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlighted by real-life case studies, enabling the student to see teaching in practice. This focus on ideas and methods eschews an abstract, academic approach in favour of a useable approach to design as a problem-solving activity.The new edition now includes contributions from a broader international range of design practices and adds depth to existing case studies by looking in greater detail at some of the processes used"--
電子資源:
http://www.netread.com/jcusers2/bk1388/714/9781472572714/image/lgcover.9781472572714.jpg
Design thinking for visual communication /
Ambrose, Gavin.
Design thinking for visual communication /
Gavin Ambrose and Paul Harris. - 2nd ed. - London ;Fairchild Books,c2015. - 192 p. :ill. (chiefly col.), col. map ;23 cm. - Basics design.
Includes index.
Machine generated contents note: -- IntroductionChapter one: Stages of ThinkingThe design process; Stage one - Define; Stage two - Research; Stage three - Ideate; Stage four - Prototype; Stage five - Select; Stage six - Implement; Stage seven - Learn; Industry view: NB Studio. Chapter two: ResearchIdentifying drivers; Information gathering; Target groups; Samples and feedback; Industry view: Tanner Christensen.Chapter three: Idea GenerationBasic design directions; Questions and answers; Themes of thinking; Inspiration and references; Brainstorming; Value; Inclusion; Sketching; Industry view: Planning Unit.Chapter four: RefinementThinking in images; Thinking in signs; Appropriation; Humor; Personification; Visual metaphors; Modification; Thinking in words; Type 'faces'; Thinking in shapes; Thinking in color; Thinking in technology; Industry view: Lavernia & CienfuegosChapter five: PrototypingDeveloping designs; 'Types' of prototype; Vocabulary; What do do if you get stuck; Industry view: Second Story.Chapter six: ImplementationFormat; Materials; Finishing; Media; Scale; Series/Continuity; Industry view: Design is Play.ExercisesGlossaryIndex.
"How do you start a design project? How can you generate ideas and concepts in response to a design brief? How do other designers do it? This book will answer all these questions and more. Now in its second edition, the highly popular Design Thinking for Visual Communication identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlighted by real-life case studies, enabling the student to see teaching in practice. This focus on ideas and methods eschews an abstract, academic approach in favour of a useable approach to design as a problem-solving activity.The new edition now includes contributions from a broader international range of design practices and adds depth to existing case studies by looking in greater detail at some of the processes used"--
ISBN: 9781472572714 (pbk.) :NTD 1,188
LCCN: 2014035835Subjects--Topical Terms:
220146
Graphic design (Typography)
LC Class. No.: NC997 / .A83 2015
Dewey Class. No.: 741.6
Design thinking for visual communication /
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http://www.netread.com/jcusers2/bk1388/714/9781472572714/image/lgcover.9781472572714.jpg
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