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Designing an Educational Game with T...
~
Enfield, Jacob.
Designing an Educational Game with Ten Steps to Complex Learning.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
書名/作者:
Designing an Educational Game with Ten Steps to Complex Learning.
作者:
Enfield, Jacob.
面頁冊數:
382 p.
附註:
Source: Dissertation Abstracts International, Volume: 74-01(E), Section: A, page: .
Contained By:
Dissertation Abstracts International74-01(E)A.
標題:
Design and Decorative Arts.
標題:
Education, Instructional Design.
標題:
Education, Technology of.
ISBN:
9781267619556
摘要、提要註:
Few instructional design (ID) models exist which are specific for developing educational games. Moreover, those extant ID models have not been rigorously evaluated. No ID models were found which focus on educational games with complex learning objectives.
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3527559
Designing an Educational Game with Ten Steps to Complex Learning.
Enfield, Jacob.
Designing an Educational Game with Ten Steps to Complex Learning.
- 382 p.
Source: Dissertation Abstracts International, Volume: 74-01(E), Section: A, page: .
Thesis (Ph.D.)--Indiana University, 2012.
Few instructional design (ID) models exist which are specific for developing educational games. Moreover, those extant ID models have not been rigorously evaluated. No ID models were found which focus on educational games with complex learning objectives.
ISBN: 9781267619556Subjects--Topical Terms:
423076
Design and Decorative Arts.
Designing an Educational Game with Ten Steps to Complex Learning.
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Source: Dissertation Abstracts International, Volume: 74-01(E), Section: A, page: .
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Adviser: Theodore W. Frick.
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Few instructional design (ID) models exist which are specific for developing educational games. Moreover, those extant ID models have not been rigorously evaluated. No ID models were found which focus on educational games with complex learning objectives.
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Ten Steps to Complex Learning (TSCL) is based on the four component instructional design (4C/ID) model (van Merrienboer & Kirschner, 2007). However, the TSCL was not created specifically for educational games, nor were any studies found in which the TSCL has been used in this way. The primary focus of this study was to investigate the applicability of the TSCL for educational game design and how it might be improved for this purpose.
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Formative research methods were used to investigate the redesign of the Diffusion Simulation Game (DSG). When the original digital version of the DSG was played outside a formal classroom context with no instructional support, players were often overwhelmed by the complexity of applying diffusion strategies to persuade individuals to adopt an innovation. Thus, the DSG appeared to be a good candidate for redesign following the TSCL. Six rounds of formative research were conducted which included iterative design, development, evaluation and reflection.
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The TSCL provided fundamental guidance in initial stages of redesigning the DSG. Eight additional scenarios were developed and grouped into three task classes arranged in increasing complexity. However, the TSCL by itself was not sufficient. Guidance was found to be lacking on how to provide supportive and procedural information in a digital game environment, and on how to address strongly held player beliefs that contradicted their game experience. The unique, detailed design case in this study also contributes an important precedent for developing educational games.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3527559
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