Virtual reality.
Overview
Works: | 48 works in 33 publications in 33 languages |
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Titles
Computer graphics and virtual environments:from realism to real-time.
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Exploring virtuality within and beyond organizations[electronic resource] :social, global, and local dimensions /
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Brand avatar[electronic resource] :translating virtual world branding into real world success /
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Virtual social networks[electronic resource] :mediated, massive and multiplayer sites /
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Developing virtual reality applications[electronic resource] :foundations of effective design /
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User interface design for virtual environments[electronic resource] :challenges and advances /
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Apocalyptic AI[electronic resource] :visions of heaven in robotics, artificial intelligence, and virtual reality /
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Virtual social identity and consumer behavior[electronic resource] /
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3D videocommunication :algorithms, concepts and real-time systems in human centred communication /
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Haptics for virtual reality and teleoperation[electronic resource] /
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Cyborg theatre[electronic resource] :corporeal/technological intersections in multimedia performance /
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Human no more[electronic resource] :digital subjectivities, unhuman subjects, and the endof anthropology /
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Adoption of virtual technologies for business, educational, and governmental advancements[electronic resource] /
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Networked graphics[electronic resource] :building networked games and virtual environments /
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Understanding virtual reality[electronic resource] :interface, application, and design /
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Technologies for urban and spatial planning :virtual cities and territories /
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Creating second lives[electronic resource] :community, identity and spatiality as constructions of the virtual /
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Cultural differences in human-computer interaction[electronic resource] :towards culturally adaptive human-machine interaction /
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Visual computing[electronic resource] :scientific visualization and imaging systems /
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Fear and anxiety in virtual reality[electronic resource] :Investigations of cue and context conditioning in virtual environment /
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Virtual reality technology and applications[electronic resource] /
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Handbook on 3D3C platforms[electronic resource] :applications and tools for three dimensional systems for community, creation and commerce /
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Transactions on computational science XXVI[electronic resource] :special issue on cyberworlds and cybersecurity /
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Bridging the gap between rendering and simulation frameworks[electronic resource] :concepts, approaches and applications for modern multi-domain VR simulation systems /
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Ontology-based procedural modelling of traversable buildings composed by arbitrary shapes[electronic resource] /
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Being really virtual[electronic resource] :immersive natives and the future of virtual reality /
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Storytelling for virtual reality :methods and principles for crafting immersive narratives /
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Virtual reality filmmaking :techniques & best practices for VR filmmakers /
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360 degree spherical video :the complete guide to 360-degree video /
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The cinematic VR formula :[a beginner's guide to creating virtual reality movies] /
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Defying reality :the inside story of the virtual reality revolution /
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Virtual Reality and Virtual Environments in 10 Lectures[electronic resource] /
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Game worlds get real[electronic resource] :how who we are online became who we are offline /
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3D game environments[electronic resource] :create professional 3D game worlds /
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Multimedia and sensory input for augmented, mixed, and virtual reality[electronic resource] /
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Virtual reality methods :a guide for researchers in the social sciences and humanities /
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Subjects