Video games - Psychological aspects.
Overview
Works: | 13 works in 9 publications in 9 languages |
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Titles
Gaming lives in the twenty-first century[electronic resource] :literate connections /
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Narrative pleasures in young adult novels, films, and video games /
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(Language materials, printed)
Glued to games[electronic resource] :how video games draw us in and hold us spellbound /
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Ethics and game design[electronic resource] :teaching values through play /
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Narrative pleasures in young adult novels, films, and video games[electronic resource] /
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(Language materials, printed)
Learning in real and virtual worlds :commercial video games as educational tools /
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(Language materials, printed)
Does playing video games make players more violent?[electronic resource] /
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(Electronic resources)
The gamer's brain[electronic resource] :how neuroscience and UX can impact video game design /
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(Electronic resources)
Subjects