Computer games - Social aspects.
Overview
Works: | 9 works in 7 publications in 7 languages |
---|
Titles
Gaming lives in the twenty-first century[electronic resource] :literate connections /
by:
(Language materials, printed)
Computer games as a sociocultural phenomenon[electronic resource] :games without frontiers, war without tears /
by:
(Language materials, printed)
The place of play[electronic resource] :toys and digital culture /
by:
(Language materials, printed)
Economics and social conflict[electronic resource] :evil actions and evil social institutions in virtual worlds /
by:
(Language materials, printed)
My life as a night elf priest[electronic resource] :an anthropological account of World of warcraft /
by:
(Language materials, printed)
Predicting real world behaviors from virtual world data[electronic resource] /
by:
(Language materials, printed)
Subjects