資訊管理
概観
著作: | 257 作品に 254 出版物中に 254 言語 |
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タイトル
網路團購人際關係、知覺風險、知覺價值對購買意願之影響 = The effects of interpersonal relationship, perceived risk, and preceived value on purchasing intention in online group-buying
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網路團購知覺價值與產品處置對再購意願之影響 = The effects of preceived value and product disposal on repurchasing intention in online group-buying
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合作概念構圖教學模式之研究互動式電子白板之應用為例 = A study of cooperative learning and concept mapping teaching model using interactive whiteboard
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線上遊戲、遊戲者自尊、網路成癮對校園霸凌之影響 = The influence of on - line games, player's self-esteem, and internet addiction on campus bullying
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同儕學習對國小學生閱讀能力影響之研究 = A research on the influence of peer learning on elementary school students' reading comprehension-taking plurk as an example : 以噗浪為例
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學業成就、父母態度對網路使用動機關係之探討 = A study of the relationships of school performance, parental attitude on internet using motivation
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國小師生對自然課使用電子教科書的學習環境知覺之研究 = A study of primary school teacher's and student's perceptions toward science class learning environment using electronic textbooks
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電腦多媒體輔助教學之成效研究 = The effect of multimedia computer assisted instruction : 以工業配線丙級術科技能檢定為例; A case study of testing for C class industry wiring
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社交網站上應用程式使用對網站黏性之研究 = The effect of usage of social networking sites applications on sites stickiness : 以FACEBOOK為例; Using Facebook as an example
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以動機與社會支持觀點探討社交網站的資訊分享行為 = The study of information sharing behaviors in social network sites : 以Facebook為例; Motivation and social support perspectives
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以實利、從眾與享樂觀點探討網路社群購物意圖之研究 = Exploring internet social shopping intention based on utilitarian、conformity and hedonic perspectives
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應用電腦視覺技術之視障者行進輔助系統 = Computer vision-aided walking assist system for blind persons
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應用模糊層級分析法分析影響廠商採用雲端運算之因素 = Factors affecting the adoption of cloud computing:a fuzzy AHP analysis
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雲端運算服務平台之Windows Rootkits偵測機制 = Windows Rootkits detection technologies for service platforms in cloud computing
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滑鼠輔具於電腦作業之手腕壓力評估 = Appraise wrist pressure of the mouse appliance on computer workstation
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以認知價值觀點探討使用者對智慧型手機應用程式付費意願之研究 = Study of consumer's intention to pay in smartphone applications usage:a perceived value perspective
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適用於Android行動装置之有效的未知型僵屍網路惡意軟體偵測機制 = An effective unknown botnet malware detection mechanism for android-based mobile devices
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適用車載網路之具容錯能力的可鑑別群體金鑰轉移機制 = Authenticated group key transfer scheme with fault-tolerant capability for vehicular ad hoc networks
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中小型企業採用雲端服務之因素 = Cloud services adoption factors in small and medium-size enterprises : 以電子化準備度為調節變數; The e-readiness as moderator
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探討防護非法程式機制代理人於第一人稱射擊(FPS)遊戲之影響 = Discussion on the influence of the illicit agent program with the protective mechanism to the first person shooter(FPS) games
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雲端服務系統代理人模型之規劃與設計 = Planning and design on an agent model for cloud service system
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探討使用者對智慧型手機系統持續使用之研究 = A study on mobile users'continuance intention for the smartphone OS
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手機使用者對行動遊戲的使用態度與意圖之研究 = A study of cellphone user's attitude and intention toward mobile games : 以最適刺激水準為調節變數; The moderating role of optimum stimulation level
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從動態能力觀點探討數位學習投入對資訊部門績效影響之研究 = Effects of E-learning engagement on IT department performance : A dynamic capability perspective
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電子現金型付款系統研析與應用 = Research, analysis and application of electronic cash payment systems
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以資訊系統品質觀點探討國小家長會網站使用意圖之研究 = Intention to use parent teacher association (PTA) websites at primary schools : An information system quality persepctive
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以體驗價值觀點探討維基百科創作者知識分享行為之研究 = A Study of Wikipedia Creators' Knowledge Sharing Behaviors from the Perspective of Experiential Value
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國小教師持續實施資訊科技融入教學之研究 = An Empirical Study of Elementary School Teacher's Continuous Implementation on Integrating Information Technology into Teaching
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消費者從網路商店轉向實體商店採購之決定因素研究 = Determinants of Consumer's Switching Behavior on Purchasing from Web-based Stores to Brick-and-mortar Stores
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以體驗價值觀點探討影響Facebook使用者黏性之 研究 = Exploring Facebook User's Stickness to Websites from the Perspective of Experiential Value
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國中生的中文閱讀理解表現 = Junior high school students' Chinese reading comprehension performance : 不同媒介、年級與性別之比較; A comparison of medium types, gender, and grades
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即時化營建剩餘土石方資訊管理系統之分析與設計 = The analysis and design of the real-time information management system in the construction spoil
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以社會認知及消費價值觀點探討電子書的使用意圖 = A study of intention of using E-books-A perspective of social cognition and consumption value
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在微陣列資料中進行特徵選取與預測基因調控網路之研究 = Feature selection and gene regulatory network prediction on microarray data
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網路人際關係對學童社會化影響之研究 = A Study of the Effect of Intermet Interoersonal Relationship on Socialization of School Students
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父母與幼兒教師管教型態對幼兒電腦遊戲態度之研究(以桃園縣為例) = A Research for Early Children's Attitude Towards Computer Games Relating to Discipline Styles of Parents and Preschool's Teacher(Taoyuan County)
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從旅遊部落格探索台北印象 = A Study of Exploring Taipei Image From Travel Related Blogs in Taiwan and China : 台灣人與大陸人之觀點比較
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從旅遊部落格探索北京印象 = A Study of Exploring Beijing Image From Travel Related Blogs in Taiwan and China : 台灣人與大陸人之觀點比較
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從理性行為理論探討使用者對APP軟體付費下載的使用行為意向 = Discusses the User the Rational Behavior Theory to the APP Software Payment Downloading Use Behavior Intention
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應用價格循環理論及離散餘弦轉換於股價預測之研究 = Applications of Discrete Cosine Transform and Hurst Cycles to Stock Market Prediction
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大學教師科技學科教學知識對學生數位學習滿意度之影響 = Effects of University Teacher's Technological Pedagogical Content Knowledge on Student's Satisfaction toward E-learning
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探討使用者轉換溝通平台行為之關鍵因素 = Exploring the Critical Factors of User Communication Platform Switching Behavior:From MSN to facebook : 以MSN轉換至facebook為例
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建置銀行業私有雲之資訊安全治理 = Constructing an Information Security Governance for Banking's Private Cloud : 以某銀行為例; Evidence from Some Bank
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建構以代理人為基礎之雲端運算服務的單一登入機制 = Constructing an Agent-based Single Sign-On Scheme for Cloud Computing Services
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智慧型手機使用者從手機通話轉換行動即時通訊軟體之決定因素研究 = A Study of Smart Phone User's Determinants on Switching from Mobile Phone Call to Mobile Instant Message
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牙醫資源耗用合理管控之探討 = Dentist's Resource Consumes The Study of Using The Reasonable Control : 以中區為例; A Study At The Middle of Taiwan Area
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情境式語意景點推薦系統 = Attractions Recommendation System with Situational Semantics Ability
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擴增實境設計之應用初探以Google Earth天文為例 = Augmented Reality Design-Examples for Google Earth astronomy
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關鍵字廣告效果因素之研究 = Study of the factors in keyword advertising effectiveness : 以Google AdSense之網路內容關聯式廣告為例; A contextual ad network Google AdSense
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探討民宿網站的遠距臨場感對訂購意圖之影響 = A Study of the Effect of Telepresence on Customer's Purchasing Intention in Bed and Breakfasts
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以消費者感知風險消彌策略觀點探討網路購物意圖之研究 = The Study of Consumer's Intention toward Online shopping : By the Perspective of Risk-reduction Strategies
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探討使用3D線上旅遊系統對旅遊行為意圖之影響 = The influence of 3D online tour systems for behavior intention of tour customers : 以Google Earth為例
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具同步整合能力的資訊社群代理人之研究 = The Study on Ability to Synchronous Integration of Community Information Agent
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世界主要手機大廠之銷售量趨勢研究 = The Study on the Tendency of Sales Volumes for World's Major Mobile Phone Manufacturers
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網路消費者知覺風險與產品涉入對再購意願影響之研究 = A Study of Internet Consumer's Perceived Risk and Product Involvement on Repurchase Intention
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團購網站形象、從眾行為、知覺價值與購買意願關係之研究 = A Study on the Relationship among Group-buying Website Image, Conformity, Perceived Value and Purchase Intention
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美國職棒大聯盟球隊表現與球迷觀賞意願相關性之研究 = A Relational Study between Team Performance and Fans’ Watching Willingness of Audience for Major League Baseball
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美國國家籃球聯盟球隊薪資與球隊戰績之關連性研究 = A Relational Study between Teams' Payroll and Teams' Performance on National Basketball Association
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應用線上服務品質創造顧客知覺價值 = Create Customer Perceived Value by E-service:An Empirical Study of Group Buying on Websites : 以線上團購為例
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應用計劃行為理論探討老人參與槌球運動行為模式 = Exploring the Elderly’s Exercise Behavior in Gateball: An Application of TPB Model
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以演化心理學探討網路溝通平台使用轉換之行為 = Using Evolutionary Psychology to Explore the Behavior of the Network Communication Platform Conversion
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國中師生對國文課使用電子教科書的學習環境知覺之研究 = A Study of Junior High School Teacher's andStudent's Perception towards the Chinese Classroom Learning EnvironmentUsing Electronic Textbooks
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網路合作學習對國小學童寫作表現之影響 = The Effects for Web-based Collaborative Learning on Elementary Students’ Writing Performance: Using Google Docs as an Example : 以Google Docs為例
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資訊科技融入數學素養補救教學之研究 = A Study of Information TechnologyIntegrated into Remedial Teachingfor Mathematical Literacy
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比較口說故事與電子繪本對國小中年級學童故事理解能力之研究 = The Comparison of the Oral Storytelling and the Electronic Picture Book on the Story Comprehension Ability of the Middle Grades in Elementary Schools
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預測國小中年級學童的閱讀理解能力 = Predicting Early Elementary School Children's Reading Comprehension: The Moderating Effects of Different Reading Media : 不同閱讀媒介之調節效果
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自主學習模式對國小電腦課程學習成效之研究 = The Study on Learing Effects of Autonomous Learning Mode in Elementary School Computer Courses
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補教業應用互動式電子白板教學對學生學習自然科的態度與成就之研究 = Research of Interactive Electronic Whiteboard on Students’ Attitude and Achievement of Learning Science Applying to Cram Schools
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遊戲式教學應用於國小六年級自然科教學之研究 = A Study of Game–based Teaching Applied to the Sound and Musical Instruments Science Units for 6nd Graders : 以聲音與樂器單元為例
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以整合型科技接受模式探討上班族在網上閒逛時使用社群網路 = An Application of the UTAUT Model for Office Workers Use Social Networks during Cyberloafing
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旅遊經驗和資訊發佈意圖之研究 = A Study of the Intention of Posting Travel Experience and Information in Facebook : 以Facebook為例
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從旅遊部落格探索香港印象 = The Study of Exploring Hong Kong Image From Travel Related Blogs in Taiwan and Hong Kong : 台灣人與香港人之觀點比較
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以擴充的科技接受模式探討上班族網上閒逛時使用社群網站 = Extending the Technology Acceptance Model for Office Workers Social Networks during Cyberloafing
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強化雲端運算環境之Rootkit惡意軟體防護技術 = Reinforcing the Defense against Rootkit-based Malicious Software in Cloud Computing Environment
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數位遊戲嵌入式系統之高安全技術研究 = High Security Technologies for Embedded Systems Based Digital Game
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從陸客自由行部落格探討台灣旅遊意象及價值 = Exploring Taiwan Image and Value From Blogs by Chinese Individual Tourists
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以社會資本理論探討網路使用者參與群眾外包意圖之研究 = A Study of Internet User’s Intention to Participate in Crowdsourcing Based on Social Capital Theory
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雲端服務環境之程序隱藏型Rootkit偵測機研究 = A Study on Process-hidden Rootkit Detection Mechanism in Cloud Service Environments
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偵測移動車頭燈以進行夜間車流分析 = Traffic Flow Analysis in the Nighttime by Detecting Movingg Headlights
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同儕協作導向數位補救教學對國小低成就學生學習生活化數學之影響 = Effects of Peer Collaboration Orinented Digital Remedial Teaching on the Learning Outcomes of Elementary Mathematics in Life
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結合結構方程模式與分析網路程序法探討消費者選擇團購網站之決定因素 = Combining Structural Equation Modeling and Analytic Network Process to Explore Determinants of Customer's Selection on the Group Buying Websites
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雲端服務環境之註冊表隱藏型Rootkit偵測機制研究 = A Study on Registry-hidden Rootkit Detection Mechanism in Cloud Service Environments
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從陸客自由行與套裝旅遊部落格探討在台遊程及意象 = Exploring Taiwan Travel Courses and Images From Blogs by Chinese Individual Tourists and Package Tourists
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以車牌偵測為基礎之路旁機車數量統計 = Quantity Calculation of Roadside Motorcycles Based on Detection License Plates
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大學校園私有雲之資訊安全治理 = Information Security Governance for University Campus's Private Cloud─A Case Study on Some University in Middle Taiwan : 以中部某大學為例
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以擴充的科技接受模式探討消費者電視購物意願之研究 = A Study of the Consumer Purchase Intention of TV Shopping through Extended Technology Acceptance Model
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電視購物購買動機、訊息訴求、購買意願關係之研究 = A Study of the Purchase Intention Related to the Purchase Motivation of TV Shopping and the Message Appeal
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以修正型科技接受模式探討消費者電視購物意願之研究 = Exploring Consumer's TV Shopping Intention with TAM 2
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不同媒體形式文本對閱讀理解及注意力影響之研究 = The Effects of Different Media Texts on Reading Comprehension and Attention-A Study of Fourth Grade Students : 以國小四年級學童為例
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資訊融入鄉土教學對五年級學生鄉土知識、鄉土態度及鄉土行為影響之研究 = The Effects of Information Technology Integrated Local Teaching on Local Knowledge, Attitude and Behavior of Fifth Graders
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多媒體靜思語教材融入國民小學對品德教育之影響研究 = The Effect of Multimeadia Jing-Si-Yu Teaching Aphorisms on Character Education in Elementary Schools
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閱讀系統對提升學生學習成效之研究 = A Study on Enhancing the Effectiveness of Elementary School Students by Reading System
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以計畫行為理論探討童書購買意願 = Using Theory of Planned Behavior on Purchase Intention of Children's Book
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分享式閱讀教學對書寫語文能力及閱讀態度影響之研究 = The Effects of Shared Reading Instruction on Written Language Ability and Reading Attitude-A Study of Second Grade Students : 以國小二年級學童為例
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探討台中市國民小學學生家庭環境與網路成癮性之研究 = A Study on Family Envirronment and Internet Addiction for Elementary School Students in Taichung City
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夜間閃爍招牌之偵測與辨識 = Detection and Recognition of Flashing Signboards in the Nighttime
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建構雲端運算之殭屍網路型分散式阻斷服務攻擊的有效防禦技術 = Constructing Effective Techniques for Defending against Botnet-based DDoS Attacks in Cloud Computing Environments
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數位遊戲式合作學習對國小數學科學習成效之影響 = Effects of Digital Game-based Cooperative Learning Outcomes: An Example of Factors and Multiples Unit : 以因數與倍數單元為例
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資訊科技融入國中相似形補救教學之研究 = The Study of Integrating Information Technology into Remedial Instruction of Similar Figures in Junior High Schools
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運用心智圖說故事提昇國小學生閱讀高層次思考能力之行動研究 = An Action Research on Story Telling with Mind Map to Enhance Higher Level Thinking Ability in Reading for Primary School Students’
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智慧型Android手機App之有效的惡意軟體偵測 = Effective Malware Detection Technologies for Android-based Smartphone App
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整合式雲端Rootkit惡意軟體偵防機制 = Integrated Technologies for Defending against Rootkit Malware in Cloud Service Environments
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影片融入教學對國小自然科實驗教學之影響 = Effects of Film Integrated Instruction on Natural Science Teaching for Elementary School Students
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基於臉部特徵的性別判定和年齡層估計 = Gender Determination and Age Level Estimation Based on Face Characteristics
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基於開放原始碼之有效的智慧型手機 Rootkit惡意軟體偵測技術 = Effective Rootkit Malware Detection Technologies for Smartphone Based on Open Source
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以社會網絡分析探討遊客來台旅遊景點的網絡特徵 = Using Social Network Analysis to Investigate Network Characteristics of Taiwan's Destinations from Chinese & Japanese Tourists : 大陸與日本為例
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以蜂群最佳化演算結合支援向量迴歸預測農業產出之研究 = Forecasting Agricultural Output Using Marriage in Honey Bees Optimization and Support Vector Regression Model
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以資料探勘技術建立智慧型手機老人跌倒偵測機制 = Constructing Elderly’s Fall Detection Systems for Smart Phone Using Data Mining Technique
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以科技接受模型3探討平板電腦使用意願 = Exploring the Intention on Tablet Computer Usage based on Technology Acceptance Model 3
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以科技接受模型3探討智慧型手機使用意願 = Applying the Technology Acceptance Model 3 to Evaluate Users’ Intention on Smartphone Usage
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影響青少年持續使用行動通訊軟體之研究 = A Study on Factors Affecting Adolescents' Continuous Use of Mobile Instant Messager: An Example of LINE : 以LINE為例
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以科技接受模型3探討資訊科技融入教學意願 = Applying the Technology Acceptance Model 3 to Evaluate the Intention on Integrating Information Technology into Teaching
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親子關係與自我控制對國小高年級學童玩網路遊戲之調節效果研究 = The Moderating Effects of Parent-Child Relationship and Self-Control on Fifth and Sixth Graders' Internet Gaming
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網路多媒體輔助營養教學對小學生飲食認知與行為之影響 = Effects of Web-based Multimedia Assisted Nutrition Teaching on Elementary School Students’ Diet Cognition and Behavior
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跨世代對科技接受模式3之影響 = The Impact of Intergenerational on Technology Acceptance Model 3 - A Case Study of the Smartphone : 以智慧型手機為例
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探討國小教師參與專業學習社群對教師專業成長之影響 = How Professional Learning Communities Influence Elementary School Teachers' Proficiency:An empirical study in Taichung City : 以臺中市教師為例
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使用行動即時通訊軟體對國中生人際互動之影響 = The Relationship Between the Mobile Instant Message Software Usage and Interpersonal Interaction: A Study of the Junior High School Students
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地方本位教育對地方依戀之影響 = The Effects of Place-Based Education to Place Attachment -A Study of Junior High School : 以國中學生為例
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以UTAUT修正模式實徵基督教傳道人使用多媒體講道之研究 = Examining Factors Influencing Christian Preachers’ Use of Multimedia in Preaching:A Revised UTAUT Model
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影響國中生數位閱讀素養之個人因素研究 = A Study of Personal Factors Affecting Junior High School Students' Digital Reading Literacy
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校園行政資訊系統導入QR Code之關鍵成功因素探討 = Discussion on Critical Success Factors for Using QR Code in Campus Administration Information Systems
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臺中市國民小學行政人員資訊素養及數位學習與工作績效之研究 = A Study on the Information Literacy, E-Learning and Job Performance of Elementary School’s Administration Staff in Taichung City
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以社會交換理論探討虛擬人際互動對團體凝聚力之影響 = Exploring the Effects of Virtual Interpersonal Interactivity upon Group Cohesiveness Based on Social Exchange Theory
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Kirkpatrick四層次模式應用於餐飲技藝訓練成效評估之研究 = Evaluating Catering Skill Training Programs: The Kirkpatrick Four Levels Apllication
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校園數位學習安全管理之研究 = Campus E-learning Security Management - A Case Study on Campus Information Systems of Some Junior High School in Taoyuan City : 以桃園市某國中校園資訊系統為例
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以科技接受模型3探討網路購物意願 = Using Technology Acceptance Model 3 to Explore the Shopping Intention through Internet
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