語系:
繁體中文
English
日文
簡体中文
說明(常見問題)
登入
回首頁
到查詢結果
[ subject:"DESCARTES,RENE,15961958.." ]
切換:
標籤
|
MARC模式
|
ISBD
The cyborg subject[electronic resour...
~
Benjamin, Garfield.
The cyborg subject[electronic resource] :reality, consciousness, parallax /
紀錄類型:
書目-電子資源 : Monograph/item
杜威分類號:
006.3
書名/作者:
The cyborg subject : reality, consciousness, parallax // by Garfield Benjamin.
作者:
Benjamin, Garfield.
出版者:
London : : Palgrave Macmillan UK :, 2016.
面頁冊數:
xv, 232 p. : : digital ;; 22 cm.
Contained By:
Springer eBooks
標題:
Information society.
標題:
Digital media - Social aspects.
標題:
Subject (Philosophy)
標題:
Cyborgs.
標題:
Cultural and Media Studies.
標題:
Cultural Theory.
標題:
Media Studies.
標題:
Arts.
標題:
Ontology.
標題:
Philosophy of Science.
標題:
Artificial Intelligence (incl. Robotics)
ISBN:
9781137584496
ISBN:
9781137584489
內容註:
Introduction -- 1.The Cyborg Subject: An Introduction -- 2.The Open Subject: Media(Tion) Between Worlds -- 3.The Empty Subject: Void-In-Itself -- 4.The Absent Subject: Objet A-Vatar -- 5.The Undead Subject: Virtual Monsters -- 6.The Impossible Subject: Cyborg Future.
摘要、提要註:
This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Zizek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds. Garfield Benjamin is a cultural theorist and digital artist working with issues of subjectivity and reality in the digital age. He completed his PhD in Digital Technology Theory and Practice at the University of Wolverhampton, UK. His internationally exhibited digital art practice includes computer-generated images, interactive games and augmented reality.
電子資源:
http://dx.doi.org/10.1057/978-1-137-58449-6
The cyborg subject[electronic resource] :reality, consciousness, parallax /
Benjamin, Garfield.
The cyborg subject
reality, consciousness, parallax /[electronic resource] :by Garfield Benjamin. - London :Palgrave Macmillan UK :2016. - xv, 232 p. :digital ;22 cm.
Introduction -- 1.The Cyborg Subject: An Introduction -- 2.The Open Subject: Media(Tion) Between Worlds -- 3.The Empty Subject: Void-In-Itself -- 4.The Absent Subject: Objet A-Vatar -- 5.The Undead Subject: Virtual Monsters -- 6.The Impossible Subject: Cyborg Future.
This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Zizek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds. Garfield Benjamin is a cultural theorist and digital artist working with issues of subjectivity and reality in the digital age. He completed his PhD in Digital Technology Theory and Practice at the University of Wolverhampton, UK. His internationally exhibited digital art practice includes computer-generated images, interactive games and augmented reality.
ISBN: 9781137584496
Standard No.: 10.1057/978-1-137-58449-6doiSubjects--Topical Terms:
338334
Information society.
LC Class. No.: HM851 / .B4565 2016
Dewey Class. No.: 006.3
The cyborg subject[electronic resource] :reality, consciousness, parallax /
LDR
:02574nmm a2200313 a 4500
001
458861
003
DE-He213
005
20161129103203.0
006
m d
007
cr nn 008maaau
008
170113s2016 enk s 0 eng d
020
$a
9781137584496
$q
(electronic bk.)
020
$a
9781137584489
$q
(paper)
024
7
$a
10.1057/978-1-137-58449-6
$2
doi
035
$a
978-1-137-58449-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
HM851
$b
.B4565 2016
072
7
$a
JFC
$2
bicssc
072
7
$a
SOC000000
$2
bisacsh
082
0 4
$a
006.3
$2
23
090
$a
HM851
$b
.B468 2016
100
1
$a
Benjamin, Garfield.
$3
660364
245
1 4
$a
The cyborg subject
$h
[electronic resource] :
$b
reality, consciousness, parallax /
$c
by Garfield Benjamin.
260
$a
London :
$b
Palgrave Macmillan UK :
$b
Imprint: Palgrave Macmillan,
$c
2016.
300
$a
xv, 232 p. :
$b
digital ;
$c
22 cm.
505
0
$a
Introduction -- 1.The Cyborg Subject: An Introduction -- 2.The Open Subject: Media(Tion) Between Worlds -- 3.The Empty Subject: Void-In-Itself -- 4.The Absent Subject: Objet A-Vatar -- 5.The Undead Subject: Virtual Monsters -- 6.The Impossible Subject: Cyborg Future.
520
$a
This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Zizek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds. Garfield Benjamin is a cultural theorist and digital artist working with issues of subjectivity and reality in the digital age. He completed his PhD in Digital Technology Theory and Practice at the University of Wolverhampton, UK. His internationally exhibited digital art practice includes computer-generated images, interactive games and augmented reality.
650
0
$a
Information society.
$3
338334
650
0
$a
Digital media
$x
Social aspects.
$3
342997
650
0
$a
Subject (Philosophy)
$3
535382
650
0
$a
Cyborgs.
$3
525152
650
1 4
$a
Cultural and Media Studies.
$3
636490
650
2 4
$a
Cultural Theory.
$3
640997
650
2 4
$a
Media Studies.
$2
ukslc
$3
578120
650
2 4
$a
Arts.
$3
375010
650
2 4
$a
Ontology.
$3
380058
650
2 4
$a
Philosophy of Science.
$3
464591
650
2 4
$a
Artificial Intelligence (incl. Robotics)
$3
463642
710
2
$a
SpringerLink (Online service)
$3
463450
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1057/978-1-137-58449-6
950
$a
Literature, Cultural and Media Studies (Springer-41173)
筆 0 讀者評論
多媒體
多媒體檔案
http://dx.doi.org/10.1057/978-1-137-58449-6
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入