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Contemporary research on intertextua...
Duret, Christophe,

 

  • Contemporary research on intertextuality in video games[electronic resource] /
  • Record Type: Language materials, printed : Monograph/item
    [NT 15000414]: 794.8
    Title/Author: Contemporary research on intertextuality in video games/ Christophe Duret and Christian-Marie Pons, editors.
    other author: Duret, Christophe,
    Published: Hershey, Pennsylvania : : IGI Global,, [2016]
    Description: 1 online resource (363 p.) : : ill.
    Subject: Video games.
    Subject: Intertextuality.
    ISBN: 9781522504788 (ebk.)
    ISBN: 9781522504771 (hbk.)
    [NT 15000227]: Includes bibliographical references and index.
    [NT 15000228]: Arkham epic: Batman video games as totalizing texts / Luke Arnott -- The inescapable intertextuality of Blade Runner: The Video Game / Clara Fernandez-Vara -- A different kind of monster: uncanny media and Alan Wake's textual monstrosity / Michael Fuchs -- Intermediality and video games: analysis of Silent Hill 2 / Mehdi Debbabi Zourgani, Julien Lalu, Matthieu Weisser -- Gamers (don't) fear the reaper: musical intertextuality and interference in video games / Andreane Morin-Simard -- BioShock and the Ghost of Ayn Rand: universal learning and tacit knowledge in contemporary video games / Chris Richardson, Mike Elrod -- Exploring complex intertextual interactions in video games: connecting informal and formal education for youth / Kathy Sanford, Timothy Frank Hopper, Jamie Burren -- "You can't mess with the program, Ralph": intertextuality of player-agency in filmic virtual worlds / Theo Plothe -- Cultural transduction and intertextuality in video games: an analysis of three international case studies / Enrique Uribe-Jongbloed, Hernan David Espinosa-Medina, James Biddle -- Moving forward by looking back: using art and architectural history to make and understand games / Christopher Totten -- Artifacts of empire: Orientalism and inner-texts in Tomb Raider (2013) / Kristin M. S. Bezio -- Weaving nature mage: collective intertextuality in the design of a book-to-game adaptation / Claudio Pires Franco --
    [NT 15000229]: "This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality"--Provided by publisher.
    Online resource: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0477-1
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