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Contemporary research on intertextua...
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Duret, Christophe,
Contemporary research on intertextuality in video games[electronic resource] /
Record Type:
Language materials, printed : Monograph/item
[NT 15000414]:
794.8
Title/Author:
Contemporary research on intertextuality in video games/ Christophe Duret and Christian-Marie Pons, editors.
other author:
Duret, Christophe,
Published:
Hershey, Pennsylvania : : IGI Global,, [2016]
Description:
1 online resource (363 p.) : : ill.
Subject:
Video games.
Subject:
Intertextuality.
ISBN:
9781522504788 (ebk.)
ISBN:
9781522504771 (hbk.)
[NT 15000227]:
Includes bibliographical references and index.
[NT 15000228]:
Arkham epic: Batman video games as totalizing texts / Luke Arnott -- The inescapable intertextuality of Blade Runner: The Video Game / Clara Fernandez-Vara -- A different kind of monster: uncanny media and Alan Wake's textual monstrosity / Michael Fuchs -- Intermediality and video games: analysis of Silent Hill 2 / Mehdi Debbabi Zourgani, Julien Lalu, Matthieu Weisser -- Gamers (don't) fear the reaper: musical intertextuality and interference in video games / Andreane Morin-Simard -- BioShock and the Ghost of Ayn Rand: universal learning and tacit knowledge in contemporary video games / Chris Richardson, Mike Elrod -- Exploring complex intertextual interactions in video games: connecting informal and formal education for youth / Kathy Sanford, Timothy Frank Hopper, Jamie Burren -- "You can't mess with the program, Ralph": intertextuality of player-agency in filmic virtual worlds / Theo Plothe -- Cultural transduction and intertextuality in video games: an analysis of three international case studies / Enrique Uribe-Jongbloed, Hernan David Espinosa-Medina, James Biddle -- Moving forward by looking back: using art and architectural history to make and understand games / Christopher Totten -- Artifacts of empire: Orientalism and inner-texts in Tomb Raider (2013) / Kristin M. S. Bezio -- Weaving nature mage: collective intertextuality in the design of a book-to-game adaptation / Claudio Pires Franco --
[NT 15000229]:
"This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality"--Provided by publisher.
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0477-1
Contemporary research on intertextuality in video games[electronic resource] /
Contemporary research on intertextuality in video games
[electronic resource] /Christophe Duret and Christian-Marie Pons, editors. - Hershey, Pennsylvania :IGI Global,[2016] - 1 online resource (363 p.) :ill.
Includes bibliographical references and index.
Arkham epic: Batman video games as totalizing texts / Luke Arnott -- The inescapable intertextuality of Blade Runner: The Video Game / Clara Fernandez-Vara -- A different kind of monster: uncanny media and Alan Wake's textual monstrosity / Michael Fuchs -- Intermediality and video games: analysis of Silent Hill 2 / Mehdi Debbabi Zourgani, Julien Lalu, Matthieu Weisser -- Gamers (don't) fear the reaper: musical intertextuality and interference in video games / Andreane Morin-Simard -- BioShock and the Ghost of Ayn Rand: universal learning and tacit knowledge in contemporary video games / Chris Richardson, Mike Elrod -- Exploring complex intertextual interactions in video games: connecting informal and formal education for youth / Kathy Sanford, Timothy Frank Hopper, Jamie Burren -- "You can't mess with the program, Ralph": intertextuality of player-agency in filmic virtual worlds / Theo Plothe -- Cultural transduction and intertextuality in video games: an analysis of three international case studies / Enrique Uribe-Jongbloed, Hernan David Espinosa-Medina, James Biddle -- Moving forward by looking back: using art and architectural history to make and understand games / Christopher Totten -- Artifacts of empire: Orientalism and inner-texts in Tomb Raider (2013) / Kristin M. S. Bezio -- Weaving nature mage: collective intertextuality in the design of a book-to-game adaptation / Claudio Pires Franco --
Restricted to subscribers or individual electronic text purchasers.
"This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781522504788 (ebk.)Subjects--Topical Terms:
384053
Video games.
Subjects--Index Terms:
Cultural transduction
LC Class. No.: GV1469.3 / .C6464 2016e
Dewey Class. No.: 794.8
Contemporary research on intertextuality in video games[electronic resource] /
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Christophe Duret and Christian-Marie Pons, editors.
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Hershey, Pennsylvania :
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IGI Global,
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[2016]
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1 online resource (363 p.) :
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ill.
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Includes bibliographical references and index.
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Arkham epic: Batman video games as totalizing texts / Luke Arnott -- The inescapable intertextuality of Blade Runner: The Video Game / Clara Fernandez-Vara -- A different kind of monster: uncanny media and Alan Wake's textual monstrosity / Michael Fuchs -- Intermediality and video games: analysis of Silent Hill 2 / Mehdi Debbabi Zourgani, Julien Lalu, Matthieu Weisser -- Gamers (don't) fear the reaper: musical intertextuality and interference in video games / Andreane Morin-Simard -- BioShock and the Ghost of Ayn Rand: universal learning and tacit knowledge in contemporary video games / Chris Richardson, Mike Elrod -- Exploring complex intertextual interactions in video games: connecting informal and formal education for youth / Kathy Sanford, Timothy Frank Hopper, Jamie Burren -- "You can't mess with the program, Ralph": intertextuality of player-agency in filmic virtual worlds / Theo Plothe -- Cultural transduction and intertextuality in video games: an analysis of three international case studies / Enrique Uribe-Jongbloed, Hernan David Espinosa-Medina, James Biddle -- Moving forward by looking back: using art and architectural history to make and understand games / Christopher Totten -- Artifacts of empire: Orientalism and inner-texts in Tomb Raider (2013) / Kristin M. S. Bezio -- Weaving nature mage: collective intertextuality in the design of a book-to-game adaptation / Claudio Pires Franco --
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Interprocedurality: procedural intertextuality in digital games / Marcelo Simao de Vasconcellos, Flavia Garcia de Carvalho, Inesita Soares de Araujo -- Architextuality and video games: a semiotic approach / Maria Katsaridou, Mattia Thibault -- Paratext: the in-between of structure and play / Daniel J. Dunne -- "Footage not representative": redefining paratextuality for the analysis of official communication in the video game industry / Jan Svelch.
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"This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality"--Provided by publisher.
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Also available in print.
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Mode of access: World Wide Web.
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Description based on title screen (IGI Global, viewed 06/18/2016).
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Video games.
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Intertextuality.
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Cultural transduction
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0477-1
based on 0 review(s)
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