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Transforming gaming and computer sim...
Dubbels, Brock Randall,

 

  • Transforming gaming and computer simulation technologies across industries[electronic resource] /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    杜威分類號: 658.40353
    書名/作者: Transforming gaming and computer simulation technologies across industries/ Brock Dubbels [editor].
    其他作者: Dubbels, Brock Randall,
    出版者: Hershey, Pennsylvania : : IGI Global,, [2017]
    面頁冊數: 1 online resource (296 p.) : : ill.
    標題: Educational games.
    標題: Management games.
    標題: Simulation methods.
    ISBN: 9781522518181 (ebk.)
    ISBN: 9781522518174 (hbk.)
    書目註: Includes bibliographical references and index.
    內容註: Quantifying "magic": creating good player experiences on Xbox Kinect / Kristie J. Fisher, Timothy Nichols, Katherine Isbister, Tom Fuller -- Gamification transformed: gamification should deliver the best parts of game experiences, not just experiences of game parts / Brock Randall Dubbels -- The relationship between avatar-based customization, player identification, and motivation / Selen Turkay, Charles K. Kinzer -- An experiment on anonymity and multi-user virtual environments: manipulating identity to increase learning / Richard N. Landers, Rachel C. Callan -- Digital divide: comparing the impact of digital and non-digital platforms on player behaviors and game impact / Geoff Kaufman, Mary Flanagan -- Making lifelike medical games in the age of virtual reality: an update on "Playing games with biology" from 2013 / Thomas B. Talbot -- Using serious gaming to improve the safety of central venous catheter placement: a post-mortem analysis / Daniel Katz, Andrew Goldberg, Prabal Khanal, Kanav Kahol, Samuel DeMaria -- Making learning fun: an investigation of using a ludic simulation for middle school space science / Min Liu, Lucas Horton, Jina Kang, Royce M. Kimmons, Jaejin Lee -- Teaching childbirth support techniques using the prepared partner and digital birth: the design and development of games for dads-to-be / Alexandra Holloway -- Beyond gaming: the utility of video games for sports performance / Roma P. Patel, Jerry Lin, S. Khizer R. Khaderi --
    摘要、提要註: "[This book] is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries"--Provided by publisher.
    電子資源: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-1817-4
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