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Gaming film :how games are reshaping...
~
Kallay, Jasmina,
Gaming film :how games are reshaping contemporary cinema /
纪录类型:
书目-语言数据,印刷品 : Monograph/item
[NT 15000414] null:
794.8
[NT 47271] Title/Author:
Gaming film : : how games are reshaping contemporary cinema // Jasmina Kallay.
作者:
Kallay, Jasmina,
面页册数:
1 online resource.
标题:
Motion pictures and video games.
标题:
Electronic games.
标题:
GAMES / Board
ISBN:
9781137262936 (electronic bk.)
ISBN:
1137262931 (electronic bk.)
[NT 15000227] null:
Includes bibliographical references and index.
[NT 15000228] null:
1. Is This a Game or Is This Reality? -- 2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End -- 3. New Spatial/Visual Configurations -- 4. Transmedia: The Film-Game Symbiosis -- 5. Escapism vs. Involvement.
[NT 15000229] null:
Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored "Gaming Film sets out to redress this imbalance, examining a wide array of films, from "Run Lola Run" and "Source Code", to "Avatar" and "Inception"among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.
电子资源:
http://www.palgraveconnect.com/doifinder/10.1057/9781137262936
Gaming film :how games are reshaping contemporary cinema /
Kallay, Jasmina,
Gaming film :
how games are reshaping contemporary cinema /Jasmina Kallay. - 1 online resource.
Includes bibliographical references and index.
1. Is This a Game or Is This Reality? -- 2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End -- 3. New Spatial/Visual Configurations -- 4. Transmedia: The Film-Game Symbiosis -- 5. Escapism vs. Involvement.
Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored "Gaming Film sets out to redress this imbalance, examining a wide array of films, from "Run Lola Run" and "Source Code", to "Avatar" and "Inception"among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.
ISBN: 9781137262936 (electronic bk.)
Source: 627640Palgrave Macmillanhttp://www.palgraveconnect.comSubjects--Topical Terms:
532549
Motion pictures and video games.
Index Terms--Genre/Form:
336502
Electronic books.
LC Class. No.: PN1995.9.V46
Dewey Class. No.: 794.8
Gaming film :how games are reshaping contemporary cinema /
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how games are reshaping contemporary cinema /
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1. Is This a Game or Is This Reality? -- 2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End -- 3. New Spatial/Visual Configurations -- 4. Transmedia: The Film-Game Symbiosis -- 5. Escapism vs. Involvement.
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Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored "Gaming Film sets out to redress this imbalance, examining a wide array of films, from "Run Lola Run" and "Source Code", to "Avatar" and "Inception"among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.
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